/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORE_BAG_H
#define ARKCORE_BAG_H

// Maximum 36 Slots ((CONTAINER_END - CONTAINER_FIELD_SLOT_1)/2
#define MAX_BAG_SIZE 36                                     // 2.0.12
#include "Item.h"
#include "ItemPrototype.h"

class Bag: public Item
{
public:

    Bag ();
    ~Bag ();

    void AddToWorld ();
    void RemoveFromWorld ();

    bool Create (uint32 guidlow, uint32 itemid, Player const* owner);

    void Clear ();
    void StoreItem (uint8 slot, Item *pItem, bool update);
    void RemoveItem (uint8 slot, bool update);

    Item* GetItemByPos (uint8 slot) const;
    uint32 GetItemCount (uint32 item, Item* eItem = NULL) const;
    uint32 GetItemCountWithLimitCategory (uint32 limitCategory, Item* skipItem = NULL) const;

    uint8 GetSlotByItemGUID (uint64 guid) const;
    bool IsEmpty () const;
    uint32 GetFreeSlots () const;
    uint32 GetBagSize () const
    {
        return GetUInt32Value(CONTAINER_FIELD_NUM_SLOTS);
    }

    // DB operations
    // overwrite virtual Item::SaveToDB
    void SaveToDB (SQLTransaction& trans);
    // overwrite virtual Item::LoadFromDB
    bool LoadFromDB (uint32 guid, uint64 owner_guid, Field* fields, uint32 entry);
    // overwrite virtual Item::DeleteFromDB
    void DeleteFromDB (SQLTransaction& trans);

    void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) const;

protected:

    // Bag Storage space
    Item* m_bagslot[MAX_BAG_SIZE];
};

inline Item* NewItemOrBag (ItemPrototype const * proto)
{
    return (proto->InventoryType == INVTYPE_BAG) ? new Bag : new Item;
}
#endif
